Cleared rooms 6, 2, 7, 3, and 8. Slept in room 9 after finding a secret button.
Room 6: A headless corpse in patchwork leather armor lies strewn in the middle of this section of corridor.
Room 2: At the center of this large stone chamber is a deep pit filed with molten slag and sizzling blood that casts a hellish red gleam on the walls. Three narrow chutes open in the ceiling directly above the pit. The air here is oppressively hot and thick with ash.
Room 7: This large circular stone chamber has four massive iron doors in the north, south, east, and west walls. The south and east doors stand open, while the north and west doors remain closed. At the center of the room a strange stone obelisk rises from floor to ceiling, its surface covered with metal bands and encrusted with deposits of a strange greenish mineral. The floor of this chamber is strewn with headless skeletons and scattered bones (no skulls among them). A dented steel shield and bits of metal armor lie at the foot of the obelisk.
Room 3: A large fountain dominates this small chamber. Steam rolls of the superheated water pouring from a stone obelisk at the fountain’s center, filing the entire chamber with its haze.
Room 8: This arched chamber contains two rows of statues, one on the east wall and one on the west. The statues to the east depict fearsome dwarven warriors clad in simple plate armor and hefting their warhammers high. Opposite these are statues of dwarves depicted in grotesque caricatures as overly obese, pig-nosed brutes with huge grinning mouths and beady eyes. The western statues stand in two lines, the front kneeling, and both holding sharp, jutting spears leveled at the smiths opposite them. The corpse of a kobold is impaled on the west wall. His limp body sags on the haft of a stone spear, eye to eye with his statuesque killer.
Room 9: This simple room has polished walls of obsidian that bear long lists of Dwarven names.